On August 24, 2018, Tortoriello released the single \"Fast Talk\" under his Houses moniker and announced a new EP, Drugstore Heaven, which was released on September 28, 2018. A lyric video for \"Fast Talk\" was released on October 22, 2018, with an official video released on January 28, 2019. The vinyl version of the EP features remixes from Com Truise, Willy Moon, Still Woozy, and Vexxed on the b-side.
Early morning wake-ups, dawn golden hour and catching the first swells of the day are some special experiences indeed. Jeremy Loops, a Cape Town native and gifted surfer, captures this adventurous essence in this epic surfing montage. He and his team of artists also embody sustainable recreation through their organization, Green Pop. Good vibes all around!
Economou opened up to GRAMMY.com about her creative journey through the worlds of film and TV, the manifold inspirations behind the \"Dawn of Ragnarök\" score, and her hope that this new GRAMMY Award will grant the video game music community the esteem it deserves.
What are some of the specific procedures involved in scoring a video game What mental space do you need to occupy to write music for games as opposed to the other mediums you've worked in
I feel like the space of video games is especially encouraging for taking those kinds of risks, and working with Ubisoft, that's definitely what they were doing. At every turn, they were like, Push it further, get more experimental, get less expected. And I love that. I love playing with the expectation of the listener and redefining what people consider to be game music.
\"Assassin's Creed Valhalla\" also has this Nordic folk influence, which is something I wanted to tie into \"Dawn of Ragnarok.\" There's actually a lot of musical overlap, I would say, between Nordic folk and black-metal. Even if it's coming from a rustic, primitive way, it's very cinematic. You can have these symphonic sorts of influences with distorted guitars and really punchy drums and blast beats and growly vocals and stuff.
I would just love to keep working with these amazing creators in the video game space and keep doing more film and TV projects. I always strive to work with storytellers who are saying something different and being innovative, and people who are going to want music that opens a different dimension for the viewer and the audience.
I think we've all read about how some of these video game companies can be very toxic working environments, and in particular for women. I have to say that my experience as a woman composer in the video game music space is that I have only been supported by these game companies, and it's been a really lovely, encouraging space to make music. Then, I would say the video game composing community is really great too.
There are some people I talk to who aren't really even gamers or don't really understand how exciting the video game medium is. They're like, \"Oh, wow, it's really a sign of the times that video game music is being recognized.\" It's like, we've been here for decades.
I think people who live in these narratives in video games really want to listen to the music again and re-experience the excitement of that story just by listening to the soundtrack alone. It defines this little slice of time that they enjoyed this game and fought through it. It's just a really special experience.
As owner of a Santa Monica video production company making a music video in Lancaster, she needed to get there to check on things. Flying was the only reasonable way to get around, she said. Since the earthquake crippled the Southland freeway system, Kurasch said, her primary mode of transportation has been plane or helicopter. 781b155fdc